Plead the Fifth — two-player courtroom strategy board game
You Can't Handle the Truth!

Plead the Fifth

Plead the Fifth is a two-player courtroom strategy game where one player prosecutes the case while the other fights to create reasonable doubt through card drafting, clever answers, and dramatic courtroom reactions. Influence a 12-die jury, build powerful arguments, and survive the final verdict — because the Prosecutor needs every juror convinced, while the Defendant only needs one.

John Garcia — Plead the Fifth is designed by John Garcia, the designer of the Table Golf Association.

What is Plead the Fifth?

Plead the Fifth is a two-player courtroom strategy game where one player takes the role of the Prosecutor and the other becomes the Defendant. Through card drafting, question-and-answer exchanges, courtroom reactions, and jury manipulation, both players fight to control the outcome of the trial.

The Prosecutor asks questions and builds a case, trying to push all 12 Juror dice toward a Guilty verdict. The Defendant must answer every question — or use one of a limited number of Plead the Fifth cards — while creating reasonable doubt and pulling the jury back in their favor.

As the trial unfolds, players draft new cards, chain Follow-Ups, build powerful Sets, and earn special Courtroom cards like Objection!, Overruled!, Let Me Explain, and No Further Questions.

At any point, the Prosecutor can decide to rest the case and send the jury to deliberate. The remaining unconvinced Jurors are rolled behind a screen for one final dramatic verdict. If all 12 Jurors reach 6, the verdict is Guilty and the Prosecutor wins. If even one Juror remains unconvinced, the verdict is Not Guilty and the Defendant wins.

Prosecutor

The Prosecutor needs all 12.

Defendant

The Defendant only needs one.

Plead the Fifth game components laid out on a courtroom table

How It Works

1
The JuryEvery trial begins with a jury of 12 dice, each representing one Juror and how close they are to a Guilty verdict. After the initial roll, the Defendant may excuse up to three Jurors and reroll them before the trial begins.
2
Question & AnswerThe Prosecutor plays Question cards — "Where were you?", "Who can confirm your story?", "Why did you have a motive?" The Defendant must answer every question by playing an Answer card from their hand, even if it doesn't match. A successful answer builds Defense momentum; a failed one moves the Jury closer to Guilty.
3
Plead the FifthDon't have a good answer? You can Plead the Fifth — but only three times. Each time you do, the penalty becomes more severe, moving more Jurors toward a Guilty verdict.
4
Card DraftingBoth players draft new cards by looking at three face-up options, secretly keeping one, and discarding the other two. Successful plays can trigger Follow-Ups, build powerful Sets, and earn unpredictable Courtroom cards.
5
The Prosecution RestsWhen the Prosecutor believes the case is strong enough, they declare: "The Prosecution Rests." The remaining unconvinced Jurors are rolled behind a screen for the final verdict. All 12 convinced? Guilty. Even one with reasonable doubt? Not Guilty.

Why You'll Love It

Plead the Fifth turns every game into a tense courtroom showdown where no two trials play out the same way. The asymmetric roles make each side feel completely different.

As the Prosecutor, you're building pressure, exposing weak answers, and trying to convince every last Juror. As the Defendant, you're managing your hand, creating reasonable doubt, and deciding when it's worth the risk to Plead the Fifth.

You'll draft cards, build clever combinations, trigger Follow-Ups, and earn dramatic Courtroom cards that can completely change the momentum of a case. An Objection!, Overruled!, or perfectly timed No Further Questions can turn a routine exchange into a memorable moment.

And throughout the entire trial, the 12 Juror dice show exactly what's at stake. You can literally watch the Jury shift as each argument lands. Then comes the moment everything has been building toward: "The Prosecution Rests." The remaining Jurors are rolled behind the screen, the verdict is revealed, and one final die may decide the entire case.

Strategic. Dramatic. Unpredictable. And always down to the verdict.

Back to All Games